A World divided into two halves, light and dark. A great storm in the middle, ever separating the two. Two cultures, always at war, with a third caught in the middle. Two ideas of what is right, always colliding.

Explore the World

Game assumptions:
- Tone: adventurous – not especially gritty, not especially light, varies based on player choices/story
- Genre: Fantasy
- Medium pace
- Character focused plot – back stories encouraged, side plots encouraged, minimal metagaming/munchkins
- Moderate details (unless dramatically appropriate, don’t care about rations, water, exact amount of sleep, etc.—)
- Balanced amount of Roleplaying and combat, some puzzles/skill challenges
- Combat dangerous, character death a possibility
- PCs low-wealth, growing power
- All characters good or morally gray